

The possible scenarios are either he drops the support to his Giant which will leave him defenseless to your Hog, or he’ll counter your attack with any troop or building leaving his Giant push pretty much useless. When his Giant approaches the bridge, drop your Hog Rider in the opposite lane If he plays a Giant at the back, on your left lane, then prepare your Inferno Tower and Fireball since most of the time the Giant will be supported by a Witch. Your next move will depend on his reaction to your Hut. In the process, saving your Tower from getting any damage.

This position will also allow you to use it as your secondary defensive building as it will pull the Hog Rider or the Giant or the Elite Barbs to attack it once they are done with the Cannon or with the Inferno Tower. So the Hut will be in the center-left, directly on top of the King’s Tower. I normally choose the left side since most players attack from their right. Okay, so the basic start of this deck is for you to play the Goblin Hut and position it right on top of the King’s Tower (center) Not to mention that it only has 2 Rares, the rest are commons. Not really cheap, but not expensive either making it a well-rounded and most balanced deck. It can finish off the game as well.Īverage Elixir Cost is 3.5. Perfect for any kind of situations – offensive buildings, elixir collector, barbs, group of troops. Zap – Cheap spell that comes in handy for the entire duration of the game.įireball – The go-to spell of this deck. Most of the time, it distracts the opponent’s cycles and strategies especially those with Giant, Golem, Lava Hound tanks. The good thing with having this is that most deck types don’t expect it, especially if I already played the Cannon. Inferno Tower – Best defensive building in my opinion.
#CLASH ROYALE GAME FREEZES WHEN SOMEONE LEAVES A GAME PLUS#
Cannon plus Goblins can eliminate those Barbs with ease. This is also my main defensive card for Elite Barbs. Later in this guide, I’ll discuss it’s very important role in defense.Ĭannon – The initial counter for Hog Rider. Otherwise, it Spear Gobs will hurt his tower slowly but surely. Just like any type of offensive building (Furnace, Barb Hut, etc.), it attracts so much attention from your opponent as he needs to counter it with either Fireball or Rocket immediately. Goblin Hut – This building is the critical part of this deck as it plays a very important role both in offense and defense. Perfect support for the Hog Rider in offense, and for the Cannon/Inferno Tower in defense. Good in eliminating the Miner or Goblin Barrel. Minions – This is basically the flying counterpart of the Goblins. Goblins – Cheap defensive troop that is good in either supporting the Hog Rider in offense, or the Cannon/Inferno Tower in defense, or in eliminating the likes of Wizards, Musketeers, or any solo troop that tries to attack your tower. It’s focus in attacking the tower – be it a one-hit or two-hit raid – can spell big difference in the outcome of the game. Hog Rider – This is the main win condition of the deck. It is also, arguably, the most balanced deck in terms of offense and defense. It is completely off-meta that can counter any deck types. This deck of mine is my go-to deck ever since I hit the Legendary Arena at Level 9 F2P. It can never get as nostalgic as it is since the players seem to be transported to the past and play the game like it used to be. I’ve been lurking here for quite some time now and I though it’s about time for me to share some little knowledge that I have.Īlright, so everyone now is enjoying the new tournament called Retro Royale. Hi guys, I’m Habagat and this is my first ever deck for Clash Royale.


Minions are probably the best card to use in Retro Challenge Decks as they are so good and versatile. You have the Retro (pun intended) Hog Goblins combo with Fireball and Zap which is actually pretty devastating. This is pretty versatile deck which is strong is defense as well as offense.
